Friday 21 November 2008

CC2 Major Assignment

A microphone is placed against a wall facing towards a speaker placed against an opposite wall. The feedback is controlled via a filter and the volume raised sufficiently until resonance occurs in the room. An audio file “CCfreddie2008” (included in zip file) was recorded and played through the audio illusion part of the patch in the two separate playback patches that can be seen in the bottom right. The resonance unfortunately was too loud to hear it properly in the recording although sounded quite cool live in the room where I was sitting as I was closer to the speaker than the mic was. The audio illusion uses the resonant wave length to determine speed and delay time so as to create an overlap in the playing of the two files. I made some manual adjustments on the fly near the end of the recording to add some variety.
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Haines, Christian. 2008. “CC2 – Creative Computing Semester 2.” Seminars presented at the University of Adelaide.

1990-2005 Cycling 74/IRCAM

Thursday 16 October 2008

CC2 Week 8 MIDI & MSP

I focused on getting the $1 to work. I figured this was going to give the most versatility. In the end, it just became more complicated. The patch itself is very simple, but creating the GUI was more work than I anticipated. I think it is a little over the top for what is needed for a patch like this but it works as far as I can tell.
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Haines, Christian. 2008. “CC2 – Creative Computing Semester 2.” Seminars presented at the University of Adelaide.
1990-2005 Cycling 74/IRCAM

Wednesday 15 October 2008

Forum Week 9

Who can you see in Mr. Do-Bee’s Magic Mirror?
I was going to write a comparison of music versus noise and how people interpret the context of the two in certain circumstances, but it appears my blogs are construed as mere rants of late so I’ll focus my efforts this week in other projects. I will say however that Luke and David’s Sound Collider projects were quite impressive.

Whittington, Steven. 2008. “Forum.” Seminar presented at the University of Adelaide, 9th October.

Tuesday 30 September 2008

AA2 Game Sound week 7

My aesthetic analysis of this particular genre is the need for dramaticism in the soundscape. It is a game comprising elements of war and a soundtrack or effects on par with something like the film “The Sound of Music” simply will not cut it. I would imagine a soundtrack of deep droning sounds, percussive mechanical sounds, a quick marching feel to the tempo, something with a darker edge, etc. Some sort of music that draws on the emotion of war itself and represents conflict.
The sound effects need to bring a sense of reality to the game bringing the on screen images ‘alive’. To a certain degree, they must match our own physical reality to make a player connect to it. The vehicle and creature movements can be a bit imaginative in their sounds but the explosions themselves should remain modest in imaginative sound design to give the player something sonically recognisable.

Edward: (sound designer VO)

Doug: (composer):

Sanad: (sound designer FX):

Freddie: (sound engineer Effects and Mixing - Team Leader)





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Haines, Christian. 2008. “AA2 –Game Audio.” Seminars presented at the University of Adelaide.

Sunday 28 September 2008

AA2 Game Sound week 8


This is basically a penguin version of Super Mario Brothers. An adventure game of this type usually requires the creation of ‘cutesy’ type sounds and a ‘happy’ soundtrack. The assets consist of single sounds. There won’t be multiple versions of a jump sound for example in this type of genre. The assets list will consts of the usual sounds: jump, fall, explode, kick, squish, skid, lifeup, there are 20 in all. I will be using foley and sound editing software to create the sounds and placing them directly into the game overwriting the original sounds.

Haines, Christian. 2008. “AA2 –Game Audio. Asset Integration.” Seminars presented at the University of Adelaide.
“SuperTux” Bill Kendrick. Accessed 21st August 2008. <>

Thursday 25 September 2008

Again, this was rather straightforward this week. I did run into a small problem when I found having two separate buttons to operate the basic functions cumbersome. One button to open a destination place for a file/open a file for playback and then another to actually start the recording/playback was overcome by banging the two stages at once. This ended up opening up a save window each time the recording/playback was stopped so a select object was used so the second instance of pressing the keyboard shortcut of ‘r’ or ‘p’ when the user wanted to end recording/playback was only sent to the sfrecord~ or sfplay~ and bypassed the ‘open’ bang.
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Haines, Christian. 2008. “CC2 – Creative Computing Semester 2.” Seminars presented at the University of Adelaide.
1990-2005 Cycling 74/IRCAM

Friday 19 September 2008

Forum week 8

Get a haircut
After a good few weeks of interaction at Forum we reverted back to the old format of insomniac curing movie viewing. It is of my opinion that the ‘favourite things’ format needs reviewing. One could say you could take from this whatever you wanted and I would say yes. You could take absolutely nothing and yet you could take absolutely everything, and then some. Are we to be analysing the film? Meh. Everyone will no doubt do this in their blogs anyway. Are we to be analysing the presenter on their choosing of presented favourite thing? This could go pretty deep. Are we to be analysing students? This could go even deeper. Are we to be analysing the score? I wonder if anyone even blogs this. We are music students after all. Are we to be analysing anything at all? Are we to be awake? Or are we merely being entertained with a show and tell which brings me back to my review comment.

If something is being presented as their ‘favourite thing’ I would much like to hear about why it is their favourite thing. I am much more interested in hearing about what makes this particular thing appeal to the presenter than listening to a history lesson about this ‘thing’ or random tidbits and trivia. It would be much more entertaining to hear if this ‘favourite thing’ has inspired the presenter in some way directly or indirectly in their work or life. Most importantly, why is this a favourite thing of theirs? Was it life changing? How it influenced them. Did it change their career? Did it change musical choices, writing or listening? Simply stating that they like the sound of it, talking about some history and then pressing play and sitting back is a pretty easy way out if you ask me. Why could we not have focused on a few chapters only? We could have viewed those, perhaps one at a time, received a commentary on why this is significant and then possibly discussed them in more detail with the class.
Presenting something personal as a ‘favourite thing’ such as an own composition or artpiece is different as people, well most would anyway, already acknowledge the presenter as having a close connection to it and an audience would respect it as a favourite thing. A video, song, painting or whatever by some other composer/artist with no real personal connection other than perhaps sentiment does not pull the same automatic respect from an audience. Without an articulated explanation as to why the film Eraserhead is one of David’s favourite things, the mind is allowed to wonder as to the reasonings why, which in itself could be dangerous given the nature of the film.

Harris, David. 2008. “Forum.” Seminar presented at the University of Adelaide, 18th September