Sunday, 28 September 2008

AA2 Game Sound week 8


This is basically a penguin version of Super Mario Brothers. An adventure game of this type usually requires the creation of ‘cutesy’ type sounds and a ‘happy’ soundtrack. The assets consist of single sounds. There won’t be multiple versions of a jump sound for example in this type of genre. The assets list will consts of the usual sounds: jump, fall, explode, kick, squish, skid, lifeup, there are 20 in all. I will be using foley and sound editing software to create the sounds and placing them directly into the game overwriting the original sounds.

Haines, Christian. 2008. “AA2 –Game Audio. Asset Integration.” Seminars presented at the University of Adelaide.
“SuperTux” Bill Kendrick. Accessed 21st August 2008. <>

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