Wednesday, 15 August 2007

2007 – Sem2 – Week 2 – CC1 – Modular programming (3)

After talking to Christian I thought things were clearer, but after fiddling about with Bidule again, no. Personally I think the tutorials are way confusing and don’t tell, say or explain why things are going where they go. Maybe it does explain, but it's just going over my head. If that was made clear to me, I think I would understand how to make LFO’s and such from scratch on my own. Until then, I’m in the dark. Anyway, here’s the tutorial.



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Haines, Christian. 2007. “CC1-Modular Programming” Seminar presented at the University of Adelaide, 9th August.

Plogue Bidule. 2001-2007 Plogue Art et Technologie, Inc

Sunday, 12 August 2007

2007 – Sem2 – Week 3 – AA1 – Sound Scene


I know there’s a Terminator picture on the week 3 handout, but I was going to do that film anyway as soon as I discovered what the assignment was. I was going to focus on a film with non-diagetic sound in it and Terminator 2’s narrative intro by Sarah Connor (Linda Hamilton) was the first film to spring to mind.
The general soundscape is composed of mechanical noises with no sounds of human civilization which in turn depicts a cold, sterile environment. There are no natural sounds captured from the location. It’s most likely been filmed in combination with a soundstage, on location outside and with miniatures. All the sounds have been added in post. There is a lot of reverb in these opening scenes. The panning isn’t overly hard left or right for the sound effects although the music is panned further out. Except for a couple of people screaming as they die, there is no dialogue. I chose this because it was a scene full of action and therefore has a lot of sound and effects, but halfway through I was regretting it. Analysing works in this manner reveals what can be faked and left out, what is absolutely necessary to be in the soundtrack and the skill of working sound (or silence) to enhance what is happening on screen.

Haines, Christian. 2007. “AA1-Sound Scene” Seminar presented at the University of Adelaide, 7th August.
“Terminator 2: Judgment Day” Universal Studios. 1991.
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Ok, in case I don't get to turn all this into a picture, I'll just post it as text. I know it's rediculously huge. Sorry.
Terminator 2: Judgement Day. Chapter 1.
16 seconds in. Scene involving children on a swing in an LA park before Judgment Day.

Non-diagetic: Music starts. Deep rumbling grows louder followed by a reverse sound effect, assumed to simulate an explosion.

Diagetic: Sounds of children playing on a swing.

47 seconds in. The same park in LA after Judgment Day.

Non-diagetic: 1:13. Narration by Sarah Connor begins.
1:40. Music starts. It’s dramatic without any real melody and filled with droning, mechanical sounds but even though it’s mechanical it still seems like a living pulse. The intent was obviously meant to imply the machines were actually alive and unstoppable. It grows in intensity with a sense of impending doom through out this whole scene.
1:56. Spot SFX (single synth note) as a soldier is shot.

Diagetic: Roof of a car squeaks as it wobbles in the breeze. Wind and dust is heard blowing. There are different sounds for the wind. Sometimes it’s a low sound, other times it’s a higher pitch whistle. The main wind sound is a boxy, hollow sounding drone. Rustling sounds can be heard behind Sarah’s narration.
1:19. Sound of skull being crushed as a terminator steps on it. Explosions and laser cannons start.
1:40. Sounds of multiple skulls being crushed as an HK rolls over them. The high pitch whirring sound of HK’s can be heard.
1:56. Sounds of man being shot.
1:58. Close up of cannon on ‘tank HK.’ As it moves a lower pitch whirring sound is heard.
2:00. High pitch whirring sound of ‘flying HK’ is made more prominent in the mix as it flys toward the camera. More sounds of people getting shot.
2:07. Rocket launcher is fired by a soldier from the back of a car.
2:13 to 2:19. The car that the rocket was fired from is now heard. Interestingly it wasn’t heard in the earlier shot. There was no doubt more important action to worry about. Another interesting point would be the shots changing back and forth from the car to the flying HK. The car is only heard when the car is on screen and the HK can only be heard when the HK is on screen. In reality, we’d be hearing both those things continuously at the same time.
2:20. Car is shot, explodes and goes into a roll. Suitable effects are used for this.
2:28. Sounds of the terminator guns are heard as they walk past the camera. The closer terminator turns and fires at the camera. The gun sound is louder for this terminator.
2:33. The flying HK is shown again and it can be heard as it flys in front of the camera and fires on another car. Another rocket is fired from this car at the HK. This is heard. The HK is hit and it’s left engine explodes. This is a pretty good sound as instead of a simple explosion, it sounds more like twisting, bending metal and there’s a medium pitch drone that gets pitch shifted down as the HK goes down and explodes in the ground.

2:40 Switch to interior of the human soldiers base of operations.
Non-diagetic:
Music style changes to a more heroic theme as John Connor walks down a hallway. The style is similar but this has an distinct melody and is filled with strings. The strings soften the music so it can be identified as the ‘heroes theme.’
2:44. Sarah continues with more narration.
3:27. The main Terminator theme song starts.

Diagetic:
2:40 The footsteps are heard as John Connor and his men walk down a hallway. The battle can still be heard muffled in the background.
2:44. As John emerges from the hallway into the open, the sounds of the distant battle are raised slightly louder in the mix.
3:21. The screen is filled with fire. As Sarah continues her narration, a deep rumble starts as the flames roll out.
3:35. A metal ‘clang’ is heard as the “Terminator 2 Judgment Day” logo is slammed together in two halves. Fire is heard burning.
3:55. More rumbles and sounds of flames burning as the camera pans in front of a burning playground.
5:19. The same metal slamming sound is heard as the front grill of a truck slams down in two halves just as the Terminator 2 logo did at 3:35. Film starts.
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The music really pushes this whole chapter. The way it grows, moves, rises and dips makes this chapter come alive. Without the music, it’s just another war scene. After all this analysing though, I think analysing the music and why it works will be too much.

Wednesday, 8 August 2007

2007 – Sem2 – Week 2 – CC1 – Modular programming (1)


Well I followed the tutorial and got the monosynth to work, but I still don’t have any clue what I did. It was just a case of paint by numbers for me. I tried changing a couple of the sounds (which really did nothing much at all) but if I was asked to make a synth from scratch I’d have no idea. The analogy I’d use is; it’s not knowing how to use a compressor, but knowing how to make one. I’m guessing this is our intro to plugin making and it’s a no brainer that I’ve got a lot to learn. I didn’t bother uploading the noise as it is a rehash of the tutorial and that’s exactly what Christian didn’t want.

Haines, Christian. 2007. “AA1-Environment Analysis” Seminar presented at the University of Adelaide, 2nd August.

Plogue Bidule. 2001-2007 Plogue Art et Technologie, Inc

Saturday, 4 August 2007

2007 – Sem2 - Week 2 – AA1 – Environment Analysis


Well I stuck the mic out the back yard and recorded away. Yes, pretty much straight away a police car can be heard wailing down Main North Road, but after Fridays Aural class I’m not in the mood for Elizabeth jokes so just leave it. This soundscape has mostly distant sounds in it although one pigeon seemed interested in the mic at the start of the track. This is helpful in identifying individual sounds that make up an environment ‘soundscape.’ Identifying and including the appropriate diagetic sounds in film will make the film sound natural.

Soundscape

Haines, Christian. 2007. “AA1-Environment Analysis” Seminar presented at the University of Adelaide, 31st July.

Monday, 30 July 2007

2007 - Sem2 - Week1 - CC1 - Modular Programming(1)


This program seems pretty cool. The only thing I can see myself having is patching things in any old way. I’m not really used to that (unless I make a mistake) as I’ve always been yelled at if I patch something wrong. I did patch things in ‘wrong’ but it didn’t do anything so I patched everything in a normal chain.
The ‘tune’ is fairly random. I played around with the 16 step sequencer and particle arpegiator and got some quirky notes happening. I put some low level distortion in via the Deconcrisseur and two band distortion plugs.
Overall my soundscape isn’t anything to write home about but I can see this program being a usefull application.

Soundscape
Bidule file
Haines, Christian. 2007. “CC1-Modular Programming(1)” Seminar presented at the University of Adelaide, 26th July.

Plogue Bidule. 2001-2007 Plogue Art et Technologie, Inc

Sunday, 29 July 2007

2007 – Sem 2 – Week1 - Forum – Electronics, Instrument Building and Improvisation

Circuit Bending: the art of rumaging through bins to make ‘instruments’ from other people’s junk. Good Lord! After todays bombardment of buzzes, pops and zaps I can only imagine what the Ode to Headache Symphony No.1 will sound like in week 8. What can I say about the Victorian Synth? I don’t know, but I do know I was doing this exact same thing with speakers as a kid to bounce marbles off of. They’ve just put a name to it now. When you’re actually making noise yourself it is fun I guess, although it gets boring rather quickly, but from an audience perspective I found it completely boring. It takes no musical ability at all and just solidifies the old adage that computer geeks are trying to be musicians and producers. Once upon a time one could buy a computer and suddenly they’d rudely call themselves a Mastering Engineer. Now they can rumage through a bin and call themselves a musician or maybe even a Musical Instrument Engineer? Good grief. And judging by a few YouTube videos this really just seems to be a hobby for the unemployed to waste their waking hours on but that’s just my cynical opinion. ;)

Buzz Buzz Zap Bzzzztt

Haines, Christian. 2007. “Forum Workshop – Electronics, Instrument Building and Improvisation.” Seminar presented at the University of Adelaide, 26th July.

Whittington, Stephen. 2007. “Forum Workshop – Electronics, Instrument Building and Improvisation”. Forum presented at the University of Adelaide, 26th July.

Seb Tomczak. 2007. “Forum Workshop – Electronics, Instrument Building and Improvisation.” Seminar presented at the University of Adelaide, 26th July.

Friday, 27 July 2007

2007 - Sem2- Week 1 – AA1 – What is Sound Design?

Sound design, as we discussed in class, can cover a fair range of work from film work to toasters. A manufactured sound should have a purpose or function but does that sound faithfully reflect that function. The form of the sound may deliberately be non complimentary to the image or device that it will be attached to. Perhaps it would be acceptable for the latest version of Unreal Tournament to have a baby burp each time a gun is fired instead of a huge machine gun sound or perhaps each time your microwave sets of the annoying piezo ding it could instead say “Oi dickhead, get your crap out of this oven!!” Hmm, perhaps not.

I was going to jump right into talking about Ben Burtt but as far as film sound is concerned I couldn’t possibly have a blog on the subject without mentioning Jack Foley. So there you go. I mentioned him and so I don't go too far over the word count you'll have to look him up yourself.



The ‘lightsaber effect’ created by Ben Burtt for the 1977 film Star Wars is no doubt one of the most recognisable sound effect there is and people immediately recognise it and associate it with George Lucas’ epic saga. It has been sampled and used in a few other films since then, but people more often than not make a comment like “hey that’s a lightsaber noise.” The whole idea of the sound was to be unique while still sounding organic. Lucas apparently wanted to get away from the simple electronic sounds and effects of science fiction films of the time for his used universe. A lightsaber obviously doesn’t exist in the real world so Burtt was able to use artistic ideas to represent the form of the sound, but still kept a certain functional element to it by recording a doppler effect (which involved waving a microphone in front of a speaker while it played the buzz/humm noise) to create a sense of movement. For anyone interested in knowing anything further about the work of Ben Burtt, there is an excellent documentary on the DVD Star Wars Episode II – Attack of the Clones named “Films Are Not Released; They Escape.”


And while I’m in full nerd mode, a free cookie goes to the person who guesses what this is from.

Haines, Christian. 2007. “Audio Arts-What is Sound Design?” Seminar presented at the University of Adelaide, 24th July.

The Art of Foley. Philip Rodrigues Singer. “The Story of Jack Foley” http://www.marblehead.net/foley/jack.html (26th July 2007)
FilmSound.org. Sven E. Carlsson “Sound Design of Star Wars” http://www.filmsound.org/starwars/ (26th July 2007)