Tuesday, 28 August 2007

2007 – Sem2 – CC1 - Week 5 – MIDI Sequencing (2)

To get a MIDI file to even come remotely close to sounding like a guitar you need to program the file to play the same notes as the guitar to begin with. As with most MIDI files, this file has the guitar parts obviously played in on a keyboard without even acknowledging the chord inversions that occur from playing a guitar. Guitars rarely play root position triads and playing a guitar part on a keyboard won’t have the same inversions without carefull thought and planning. This is why I believe it is always better to manually write the notes in on a scorewriter of some sort and exporting the MIDI file. So after looking around for a note accurate version of any song at all with open guitar chords, I’ll use this pretty good version of Tonight Tonight by the Smashing Pumpkins, although it sounds different now I’ve taken out the strings.

As far as drums go when you hear MIDI versions, it is usually a case of “there’s a kick’ and “ there’s a snare” or whatever, but never a case of “there’s the drums” as a whole. Without recording them in a live environment and mixing the room sound back in (or bussing them all to a reverb unit), the drums never become a cohesive unit.
I had a bit of trouble getting around Cubase, but after chatting with Darren I found out how to take Snap off and where the velocity window was. It was covered by the Transport bar. Arghhh. I could have saved myself about four hours of frustration, but got there in the end.
Before (I forgot to change the tempo before I bounced it so it's a little fast, but that's how the file was originally)

This is the guitar track before.


After

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This is the finished drum track. It was all just straight across before.

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Haines, Christian. 2007. “CC1-MIDI Sequencing.” Seminar presented at the University of Adelaide, 23rd August.

Cubase. 2003. Steinberg Media Technologies

Monday, 27 August 2007

2007 – Sem2 – AA1 - Week 5 – Sound Art

Butterfly Piano – Percy Grainger and Burnett Cross, 1951.

George Percy Grainger was born on 8th July 1882 at Brighton, Victoria. He had his first concert tour when he was twelve and soon after travelled to Germany with his mother to further his training as a pianist and composer. Between 1901 and 1914, Percy and his mother lived in London where his talents flourished. During this time, Colonial Song and Mock Morris were published. Towards the end of his life he worked on his ideas of Free Music. This type of music is not limited by time or pitch intervals. The
Free Music machines he created in association with the scientist Burnett Cross may be regarded as the crude forerunners of the modern electronic synthesisers. On 20th February 1961, he died at New York, and is now buried in the family grave at Adelaide, South Australia.

http://www.percygrainger.net/

http://www.obsolete.com/120_years/machines/free_music_machine/index.html

This piece is called Butterfly Piano. The piano has been retuned in a particular way to create “6th tones or three divisions to the half tone” so I’m assuming that means 1 semitone has now been divided into 3 notes. This kind of music will always get my eyes rolling, but I can appreciate that these artists have broken rules layed down by classical composers to realise their musical styles. Without these people I highly doubt that diverse film scores such as from the film Wolf Creek or sound creation and sound designers like Ben Burtt would be where they are today.
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Haines, Christian. 2007. “AA1-Sound Art.” Seminar presented at the University of Adelaide, 21st August.

2007 - Sem 2 - Forum - Week 4 - Circuit Bending (1)



This is a Wiggles Squeeze Box toy I picked up in an op shop for $3. The red points would pause the music and then continue when released. It would stop completely if held too long, about 3 seconds. I thought I’d broken it at first, but removing a battery brought it back to life. A reset switch soldered into the on/off button might be in order. The blue points changed the volume. There was a huge volume drop when these two points were touched. The yellow points seemed to control the ‘squeeze box’ part of the toy. It would trigger that sound. Most of the others just created static and scratchy noises. I found the trigger points for all the band members, but I don’t see any real point to that as I can trigger all those separately and together via the buttons on the front. The resistors I’ll take out and add some potentiometers of course. I’m thinking I’ll try to find a sliding version to put under the thumb to control while playing.

Haines, Christian. 2007. “Forum Workshop – Circuit Bending.” Seminar presented at the University of Adelaide, 16th August.

Seb Tomczak. 2007. “Forum Workshop – Circuit Bending.” Seminar presented at the University of Adelaide, 16th August.

Wednesday, 22 August 2007

2007 – Sem 2 – CC1 – MIDI Sequencing(1)

“Apply the concepts presented in the tutorials to create your own sound track.” Well it seems I missed that part of the text, although ‘own’ could be interpreted as ‘own sounds’ which I think I’ll go with as I have run out of time for this. Besides the fact of being a crap keyboard player, I have always sequenced manually in a score writer and exported the MIDI file then imported it into the sequencer. I did try doing it the manual way of playing the keyboard and recording the MIDI data, but it was terrible and no amount of quantizing was going to fix it. Also, the latency is horrendous. It must have been at least 2 seconds and yes, I turned Delay Compensation on and off with no difference. Completely rediculous. So in the end I got a MIDI file of a popular song and applied the VI’s to it. For some reason two instruments cannot be heard, but they were definitely playing. I couldn’t check the bounced file as I couldn’t hear audio from iTunes at Uni. Weird. Cubase is cool in some regards. This has nothing to do with MIDI, but I like the fact that you can record straight in and record at 16bit 44.1 so it’s ready to burn on CD. Also there’s no ‘bouncing’ of audio like in Pro Tools. As far as MIDI goes, I still prefer Guitar Pro and if I had a choice, would create my MIDI files in that and not go anywhere near Cubase or ProTools (or Logic for that matter) for MIDI file creation.
Haines, Christian. 2007. “CC1-MIDI Sequencing.” Seminar presented at the University of Adelaide, 16th August.

Cubase. 2003. Steinberg Media Technologies

Monday, 20 August 2007

2007 – Sem2 – AA1 - Week 4 – Scene Sound

Ad 1 - UltraTune Kids

This ad uses play on words to get the message across. This ad may have had the main actors voice ADR’d as it’s such a direct sound and there's no background ambient noise at all from the surroundings, but it may have just been a boom mic. The sounds are all diagetic. I’ve only put two tracks on the chart even though the knocks and bumps from the kids could be considered another track, but I included it in with the kids.






Ad 2 – SAAB. Born from jets

The ad is filled with direct sound consisting of a lot of sliding and shifting of metal plates that originate from the car itself. I didn't mark each detail in this 'sliding metal soundscape' as it was so detailed in it's structure, but it is worth noting and being aware of the fullness and complexity of the finished sound which would no doubt have been layered with various different elements. There is a background music track playing the entire time. The whole ad, apart from the narration, is produced sound. This isn’t sound a normal car makes. Again, this is diagetic sound but is it hyper-real. The doors slamming could probably have been foley work.



I chose these two ads for their completely differing styles and sound content. The first is very simple, but to the point in it’s message while the second is very produced and has a lot of sound production in it.

Haines, Christian. 2007. “AA1-Scene Sound.” Seminar presented at the University of Adelaide, 14th August.

Friday, 17 August 2007

2007 – Sem 2 – Forum – Breadboarding

Well the Transformer joke went over really well. The look on Christian’s face was actually priceless even though the joke backfired on me a bit. His face was stunned with a mix of ‘you’re kidding right?’ + ‘I’m lost for words’ + ‘How old are you?’ + ‘You are a bloody idiot Freddie.’ Anyway, on with the assignment.
This was very straightforward and quite fun. Although I didn’t get the third part working properly (it was modulating it’s own static but not the guitar itself) I was pleased I could get this done rather well after my escapades with Bidule. Instead of the standard resistor, I played around with the light sensitive one. I’m thinking I might incorporate these into my own instrument.

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Haines, Christian. 2007. “Forum Workshop – Electronics, Instrument Building and Improvisation.” Seminar presented at the University of Adelaide, 9th August.

Seb Tomczak. 2007. “Forum Workshop – Electronics, Instrument Building and Improvisation.” Seminar presented at the University of Adelaide, 9th August.

Wednesday, 15 August 2007

2007 – Sem2 – Week 2 – CC1 – Modular programming (3)

After talking to Christian I thought things were clearer, but after fiddling about with Bidule again, no. Personally I think the tutorials are way confusing and don’t tell, say or explain why things are going where they go. Maybe it does explain, but it's just going over my head. If that was made clear to me, I think I would understand how to make LFO’s and such from scratch on my own. Until then, I’m in the dark. Anyway, here’s the tutorial.



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Haines, Christian. 2007. “CC1-Modular Programming” Seminar presented at the University of Adelaide, 9th August.

Plogue Bidule. 2001-2007 Plogue Art et Technologie, Inc

Sunday, 12 August 2007

2007 – Sem2 – Week 3 – AA1 – Sound Scene


I know there’s a Terminator picture on the week 3 handout, but I was going to do that film anyway as soon as I discovered what the assignment was. I was going to focus on a film with non-diagetic sound in it and Terminator 2’s narrative intro by Sarah Connor (Linda Hamilton) was the first film to spring to mind.
The general soundscape is composed of mechanical noises with no sounds of human civilization which in turn depicts a cold, sterile environment. There are no natural sounds captured from the location. It’s most likely been filmed in combination with a soundstage, on location outside and with miniatures. All the sounds have been added in post. There is a lot of reverb in these opening scenes. The panning isn’t overly hard left or right for the sound effects although the music is panned further out. Except for a couple of people screaming as they die, there is no dialogue. I chose this because it was a scene full of action and therefore has a lot of sound and effects, but halfway through I was regretting it. Analysing works in this manner reveals what can be faked and left out, what is absolutely necessary to be in the soundtrack and the skill of working sound (or silence) to enhance what is happening on screen.

Haines, Christian. 2007. “AA1-Sound Scene” Seminar presented at the University of Adelaide, 7th August.
“Terminator 2: Judgment Day” Universal Studios. 1991.
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Ok, in case I don't get to turn all this into a picture, I'll just post it as text. I know it's rediculously huge. Sorry.
Terminator 2: Judgement Day. Chapter 1.
16 seconds in. Scene involving children on a swing in an LA park before Judgment Day.

Non-diagetic: Music starts. Deep rumbling grows louder followed by a reverse sound effect, assumed to simulate an explosion.

Diagetic: Sounds of children playing on a swing.

47 seconds in. The same park in LA after Judgment Day.

Non-diagetic: 1:13. Narration by Sarah Connor begins.
1:40. Music starts. It’s dramatic without any real melody and filled with droning, mechanical sounds but even though it’s mechanical it still seems like a living pulse. The intent was obviously meant to imply the machines were actually alive and unstoppable. It grows in intensity with a sense of impending doom through out this whole scene.
1:56. Spot SFX (single synth note) as a soldier is shot.

Diagetic: Roof of a car squeaks as it wobbles in the breeze. Wind and dust is heard blowing. There are different sounds for the wind. Sometimes it’s a low sound, other times it’s a higher pitch whistle. The main wind sound is a boxy, hollow sounding drone. Rustling sounds can be heard behind Sarah’s narration.
1:19. Sound of skull being crushed as a terminator steps on it. Explosions and laser cannons start.
1:40. Sounds of multiple skulls being crushed as an HK rolls over them. The high pitch whirring sound of HK’s can be heard.
1:56. Sounds of man being shot.
1:58. Close up of cannon on ‘tank HK.’ As it moves a lower pitch whirring sound is heard.
2:00. High pitch whirring sound of ‘flying HK’ is made more prominent in the mix as it flys toward the camera. More sounds of people getting shot.
2:07. Rocket launcher is fired by a soldier from the back of a car.
2:13 to 2:19. The car that the rocket was fired from is now heard. Interestingly it wasn’t heard in the earlier shot. There was no doubt more important action to worry about. Another interesting point would be the shots changing back and forth from the car to the flying HK. The car is only heard when the car is on screen and the HK can only be heard when the HK is on screen. In reality, we’d be hearing both those things continuously at the same time.
2:20. Car is shot, explodes and goes into a roll. Suitable effects are used for this.
2:28. Sounds of the terminator guns are heard as they walk past the camera. The closer terminator turns and fires at the camera. The gun sound is louder for this terminator.
2:33. The flying HK is shown again and it can be heard as it flys in front of the camera and fires on another car. Another rocket is fired from this car at the HK. This is heard. The HK is hit and it’s left engine explodes. This is a pretty good sound as instead of a simple explosion, it sounds more like twisting, bending metal and there’s a medium pitch drone that gets pitch shifted down as the HK goes down and explodes in the ground.

2:40 Switch to interior of the human soldiers base of operations.
Non-diagetic:
Music style changes to a more heroic theme as John Connor walks down a hallway. The style is similar but this has an distinct melody and is filled with strings. The strings soften the music so it can be identified as the ‘heroes theme.’
2:44. Sarah continues with more narration.
3:27. The main Terminator theme song starts.

Diagetic:
2:40 The footsteps are heard as John Connor and his men walk down a hallway. The battle can still be heard muffled in the background.
2:44. As John emerges from the hallway into the open, the sounds of the distant battle are raised slightly louder in the mix.
3:21. The screen is filled with fire. As Sarah continues her narration, a deep rumble starts as the flames roll out.
3:35. A metal ‘clang’ is heard as the “Terminator 2 Judgment Day” logo is slammed together in two halves. Fire is heard burning.
3:55. More rumbles and sounds of flames burning as the camera pans in front of a burning playground.
5:19. The same metal slamming sound is heard as the front grill of a truck slams down in two halves just as the Terminator 2 logo did at 3:35. Film starts.
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The music really pushes this whole chapter. The way it grows, moves, rises and dips makes this chapter come alive. Without the music, it’s just another war scene. After all this analysing though, I think analysing the music and why it works will be too much.

Wednesday, 8 August 2007

2007 – Sem2 – Week 2 – CC1 – Modular programming (1)


Well I followed the tutorial and got the monosynth to work, but I still don’t have any clue what I did. It was just a case of paint by numbers for me. I tried changing a couple of the sounds (which really did nothing much at all) but if I was asked to make a synth from scratch I’d have no idea. The analogy I’d use is; it’s not knowing how to use a compressor, but knowing how to make one. I’m guessing this is our intro to plugin making and it’s a no brainer that I’ve got a lot to learn. I didn’t bother uploading the noise as it is a rehash of the tutorial and that’s exactly what Christian didn’t want.

Haines, Christian. 2007. “AA1-Environment Analysis” Seminar presented at the University of Adelaide, 2nd August.

Plogue Bidule. 2001-2007 Plogue Art et Technologie, Inc

Saturday, 4 August 2007

2007 – Sem2 - Week 2 – AA1 – Environment Analysis


Well I stuck the mic out the back yard and recorded away. Yes, pretty much straight away a police car can be heard wailing down Main North Road, but after Fridays Aural class I’m not in the mood for Elizabeth jokes so just leave it. This soundscape has mostly distant sounds in it although one pigeon seemed interested in the mic at the start of the track. This is helpful in identifying individual sounds that make up an environment ‘soundscape.’ Identifying and including the appropriate diagetic sounds in film will make the film sound natural.

Soundscape

Haines, Christian. 2007. “AA1-Environment Analysis” Seminar presented at the University of Adelaide, 31st July.