I like the thinking behind the difference between ‘product design’ and ‘experience design.’ This, to me, is along the lines of an alarm clock for example. In years gone by, a digital alarm clock’s alarm would be quite harsh, squarewaved, sharp and abrasive sounding in that attempt to wake you up. In recent years it’s apparently not the tone of the sound, but how loud it is so a softer, rounder and less harsh sound is used in digital alarm clocks. Hopefully microwave manufacturers and the like will follow suit and get rid of the harsh piezo beep.
Legibility and musicality is an important aspect to keep in mind. It’s pretty pointless to have a great soundtrack or audio ‘gimmick’ if it’s completely unintelligible through a particular medium just as most music people listen to involve a lot more than just simple piezo beeps.
Legibility and musicality is an important aspect to keep in mind. It’s pretty pointless to have a great soundtrack or audio ‘gimmick’ if it’s completely unintelligible through a particular medium just as most music people listen to involve a lot more than just simple piezo beeps.
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I know this blog is incomplete. Sorry.
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Lord, Max. 2004, Why Is That Thing Beeping? A Sound Design Primer, http://www.boxesandarrows.com/view/why_is_that_thing_beeping_a_sound_design_primer. Accessed 1st September 2007.
Tannen, Rob. 2006, Acoustics and Product Design: An Introduction, 2007, http://humanfactors.typepad.com/idsa/2006/01/acoustics_and_p.html#more. Accessed 1st September 2007.
Tannen, Rob. 2006, Acoustics and Product Design: An Introduction, 2007, http://humanfactors.typepad.com/idsa/2006/01/acoustics_and_p.html#more. Accessed 1st September 2007.
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Haines, Christian. 2007. “AA1-Interaction Design and Sound.” Seminar presented at the University of Adelaide, 28th August.
Haines, Christian. 2007. “AA1-Interaction Design and Sound.” Seminar presented at the University of Adelaide, 28th August.
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